This week we are putting together our development plan on Globaloria. A lot of the questions in the exercise were pretty basic, and similar to what we've been asked in previous exercises. However, some other questions couldn't fully be answered at this point in time. There are still some aspects of our game that we have to discuss. For example, we're not sure how a player should be rewarded for winning, and we're also not completely clear on our scoring system. Developing a game requires a lot of detail, which is something that is more apparent this semester. This week, I'm hoping that my group can come together and make a few decisions so we can keep the ball rolling.
I also plan to start working on the programming practices, learning from others, and finding solutions exercises for the rest of the week. For now, that's all I got...
Tuesday, January 26, 2010
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Maybe you guys could each take ownership of some portion of the still-unknown aspects of your game. Draft up something, put it on the wiki, and let your team mates comment. You guys need to figure out how to split stuff up so that each person is contributing to the design and programming as well.
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